SciTechBlog
December 10, 2009

AT&T rethinks unlimited iPhone data plans

Posted: 02:37 PM ET

Unlimited iPhone data plans and popular high-bandwidth video offerings are causing headaches for AT&T. In some saturated markets, such as New York City and San Francisco, the company's wireless network is unable to keep up with demand and transfers slow to a crawl.

AT&T President and CEO of Mobility and Consumer Markets Ralph de la Vega
AT&T President and CEO of Mobility and Consumer Markets Ralph de la Vega

According to the Wall Street Journal, AT&T's head of consumer services Ralph de la Vega blames high-bandwidth users for these network shortages, and, in a recent meeting with investors, hinted at the end of unlimited data packages.

“This is going to get fixed,” Mr. de la Vega said. “In both of those markets, I am very confident that you’re going to see significant progress.”

With about 3 percent of smartphone customers driving 40 percent of data traffic, AT&T is considering incentives to keep those subscribers from hampering the experience for everyone else, he said.

De la Vega did not elaborate on what "incentives" AT&T plans to enact, but you can bet the agenda will have more in common with data caps and speed limits than free toasters.

Bandwidth-hungry iPhones may be the cause of AT&T's network problems, but they are hardly to blame. iPhone users are forced into unlimited data packages costing at least $30 a month. I don't think AT&T has any right to complain when a few of those users fully utilize their purchase.

Who do you feel is responsible for the struggling wireless networks? AT&T, high-bandwidth users, or both?

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Filed under: Apple • Uncategorized • cell phones • consumer tech • iPhone


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November 3, 2009

Adobe not happy about iPhone's lack of Flash

Posted: 05:00 PM ET

Adobe is not happy about the iPhone's lack of Flash support and the company is accusing Apple of unfairly restricting the technology.

iPhone users who visit the Flash installation site are greeted with a not-so-subtle message claiming:

Flash Player not available for your device.

Apple restricts use of technologies required by products like Flash Player. Until Apple eliminates these restrictions, Adobe cannot provide Flash Player for the iPhone or iPod Touch.

Adobe Flash is a multimedia platform commonly used to add interactivity to Web sites. While it has been criticized for being resource intensive, Flash is still the most popular approach to to integrate animations and video into Web pages.

Since the iPhone's debut, the device's Safari browser has been unable to play Flash, and users routinely lament the loss of nearly all online video content.

Wired.com writes:

Apple declined to comment, but some iPhone developers speculate Apple opted against a full Flash experience because of technical problems it could raise on the handset, such as battery drainage or sluggish web browsing.

Last summer's release of the speedier iPhone 3GS did not ease Flash restrictions. Apple may have chosen to block Flash not for performance reasons, but because interactive Flash applications and games could compete with the iTunes App store.

Do you agree with Adobe that Apple is unfairly restricting technology by limiting Flash on the iPhone? Or is the message on Adobe's Web site simply propaganda aimed to shift the blame from Flash's performance to Apple's anticompetitive nature?

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Filed under: Apple • Gaming • cell phones • consumer tech • iPhone • iPod • mobile phones


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October 26, 2009

UN sets universal standard for cell-phone chargers

Posted: 01:03 PM ET

I have a box in my home office that is full of cords and changers - those for phones, laptops, cameras and all kinds of other gadgets.

It's a total mess. But some news out of a UN tech group may help me clean up my act.

The International Telecommunication Union, a branch of the United Nations, recently passed a universal standard for cell phone chargers - those cords that connect your phone to an electrical socket. In addition to reducing consumer headaches, the ITU expects the approved connectors - which will be in the micro-USB format - to reduce e-waste and cut greenhouse gas emissions by 13.6 million tons per year, according to an ITU news release.

Here's the statement from Malcolm Johnson, director of the ITU’s telecommunication standardization bureau:

This is a significant step in reducing the environmental impact of mobile charging, which also has the benefit of making mobile phone use more straightforward. Universal chargers are a common-sense solution that I look forward to seeing in other areas.

As CNET and the BBC point out, it's unclear how many mobile phone makers will adopt the standards since the recommendations are not mandatory.

And, as a colleague of mine noted, this all may be moot in the not-to-distant future if wireless charging devices become more of a reality. Those lose some efficiency, though, so it will be interesting to see which line of thinking prevails in the charger world: efficiency or convenience.

The ITU says its standards require chargers to be about three times more energy-efficient than unrated chargers.

What do you think? Let us know in the comments below.

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Filed under: ITU • cell phones • climate change • greenhouse gas


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